The Case For Returnal Adding An Easy Mode
Housemarque has made it clear that they want Returnal to be hard. First time players will encounter a warning at the very beginning of the game promising players a challenging experience. In case that was too ambiguous, in an interview with Push Square, Housemarque’s marketing director Mikael Haveri stated that difficulty control is factored into the game in other ways. Specifically, as players explore Atropos, they will gradually accrue new permanent upgrades that open up new paths through the environment....